Grokking Design Patterns for Engineers and Managers
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Design Patterns
What are Design Patterns?
Classification of Design Patterns
About this Course
Creational Patterns
Introduction
Singleton Pattern
Factory Method Pattern
Abstract Factory Pattern
Builder Pattern
Prototype Pattern
Summary
Structural Patterns
Introduction
Adapter Pattern
Bridge Pattern
Composite Pattern
Decorator Pattern
Facade Pattern
Flyweight Pattern
Proxy Pattern
Summary
Behavioral Patterns
Introduction
Chain of Responsibility Pattern
Command Pattern
Iterator Pattern
Mediator Pattern
Memento Pattern
Observer Pattern
State Pattern
Strategy Pattern
Template Method Pattern
Visitor Pattern
Summary
Introduction

Behavioral Patterns

Behavioral design patterns are a subset of software design patterns concerned with assigning responsibilities among objects and how these objects communicate and interact. They help to manage complex flows and interactions in software systems, creating a more modular, scalable, and maintainable system.

By using the Behavioral Design Patterns, you can:

  • enable flexible and efficient object interaction
  • reduce tight coupling between classes for better maintainability
  • simplify complex communication and collaboration between objects
  • allow dynamic modification of behavior at runtime.

Types of Behavioral Design Patterns

Types of Behavioral Patterns
Types of Behavioral Patterns
PatternIntroduction
Chain of ResponsibilityDelegates commands to a chain of processing objects.
CommandEncapsulates a command request as an object.
InterpreterImplements a specialized language interpretation.
IteratorSequentially accesses elements of a collection.
MediatorCentralizes complex communications and control between related objects.
MementoCaptures and externalizes an object's internal state.
ObserverMaintains consistency between loosely coupled objects.
StateAllows an object to change its behavior when its internal state changes.
StrategyEnables an algorithm's behavior to be selected at runtime.
Template MethodDefines the skeleton of an algorithm in the superclass but lets subclasses override specific steps.
VisitorDefines a new operation to a class without change.
Summary
Chain of Responsibility Pattern
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Behavioral Patterns

Types of Behavioral Design Patterns